![]() "In truth, terrain destruction was never meant to produce any extra strategic depth. It’s easy in the madness of development to take the community for granted. Thats a pretty special relationship, there’s a lot of trust exchanged, which should be acknowledged and appreciated. As you say, the community is helping us work on our dream project, giving us both their money and investing their time in providing really thoughtful feedback. Early access can easily be abused, and often not even intentionally. Ever since the initial prototype there has always been a build for people to play and give feedback on. We very much subscribe to open development. Since early access we have been able to live comfortably and just focus on making stupid jokes and building the game. Financial uncertainty puts a lot of stress on the team (especially the idiot who invested all his money) and has negative effects on the development of the game and the interpersonal relationships of the team. The company was in significant debt before the game went on early access. The funding it takes to develop a game is significant and not simply magicked out of the air. What are your thoughts on early access and do you think paid early success is justified since one is essentially taking the community’s help and time to develop a quality product. Rashid Sayed: The game was in early access earlier this year. As you say, it’s a cool name and I think that at the end of the day it turns as many people onto the game as it may turn away. The name Broforce will definitely turn away the audience that turn their nose up at bro culture, but the bro jokes are so deeply entwined in the game and it’s origin that it couldn’t exist without them. The bro’s all have each others back and stand united against terror. ![]() I think, to me at least, a Bro in the context of broforce is someone who has got your back. Over time, as we’ve developed the game, our relationships to the characters have changed. When the project began I think bro was sort of meant in a bit of a derogatory way, referring to steroid pounding meat heads. Bro is certainly a loaded term, and one that means different things to different people. But don’t you think using that kind of a name you are only appealing towards a specific market? Rashid Sayed: Broforce is a really cool name for a video game. A better question is why have Bro Hard and Brommando never teamed up before?! ![]() The bad guys were simply bad and the only way to stop them was through muscles, bullets and explosions. Wherever you go all over the world you can walk into a bar and find someone who remembers how cool it was watch rambo or Robocop as a kid! It’s a universal bond. Hypermasculine action hero-style films of course! Pulpy action classics are really special. ![]() Rashid Sayed: What was the inspiration behind developing a hypermasculine action hero-style commando video game? After while some of them started to get less terrible. Everyone else are just flesh cogs in the Broforce making machine! We got into the business the same way everyone does, we just started making games. Evan Greenwood is our fearless leader, creative director, and dreamweaver. We’re Free Lives! Our constituents include enumerable humans, at least 8, and one miniature Greyhound named Leeroy Jenkins. Rashid Sayed: To begin with, can you please introduce yourself and tell us how you got into the games business? Developed by Free Lives, Broforce puts you through some meaty side scrolling run and gun gameplay, reminding you of the good old days of Contra.īroforce is one of the most intriguing indie titles of the year so in order to know more we got in touch with Programmer Richard Pieterse and Creative Director Evan Greenwood to ask them a few questions about the game. ![]() When a game is titled Broforce, one should expect a merry band of hypermasculine action heroes bonding together to fight against the bad guys and saving the day. ![]()
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